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Thie was a 8 week project developed in 2014 at the Core Studio/Lab Objects: Game class, at Parson - The New School for Design. It was our first experience working with game design and Unity itself.

-Concept, Code, Art and Sound Design: Andrew Benson, Laurenz Rau and Leônidas Pereira

-Soundtrack: Alex Talarico and Alex Scisse

-Voice Over: Alex Scisse


Imagine waking up one day to the realization that your entire reality exists within a video game world. With limitless power and possibilities, what would you do? How far would you go? These are the questions explored in "Yes, Master"; the story of one man's transformation from standard NPC to video game hero, or something else entirely.
"Yes, Master" explores the ideas of control and unspoken desires of gamers everywhere. Video games are about controlling an avatar, a car, pieces of a puzzle, etc. Players do this to have fun and experience things that simply don't occur in everyday life, be it flying with a jetpack or engaging in a rage-fueled firefight through city streets. But maybe there a cost to violence for the sake of fun, even when simulated within the confines of a video game world.